Tony Hawk: SHRED

Robomodo · 2010 · Shipped — Xbox 360, PlayStation 3, Wii

Contributed environment and asset creation for a shipped, multi-platform retail title. Promoted from the animation team into environment art partway through production; increased texel density and fidelity on existing level assets. Built using Softimage XSI and Photoshop, implemented via proprietary engine tools.

In-engine level environment
In-engine level environment
In-engine level environment
In-engine level environment
In-engine level environment
In-engine level environment
In-engine level environment
In-engine level environment
In-engine level environment
In-engine level environment
In-engine level environment