Cathedral
A modular environment study built from as few unique materials as possible, with every texture authored in Substance Designer. Designed around an original concept — a strange object of worship whose ownership has divided a society — the space is kept stark and empty to hold focus on that object, lit throughout by candlelight in a medieval mood.
- Modular pieces built once materials were finished in Substance Designer
- Surface relief hand-painted as height maps in Photoshop, run through Sobel normal/AO nodes over the marble material for detail
- Modular meshes designed around how the tools would reuse and place them across the space
- Used PCG to build a layout tool for placing the cathedral's modular pieces
- Built a Blueprint chandelier tool that instances chain links from a base hanging point
- Built a simple system for adjusting every candle's lighting in the scene at once
- Lit with warm candlelight and cool sky-fill through the windows, dark shadows drawing focus to the arches and dome, with light shafts through the windows inspired by gothic cathedrals worldwide
- Built VFX for thick medieval candle flames with shimmer and floating embers, drifting dust motes for scale and atmosphere, and a glowing particle aura around the central idol