DreamWorks Super Star Kartz

High Impact Games · 2011 – 2013 · Shipped — Xbox 360, PlayStation 3, Wii, Nintendo 3DS

Created environments and race tracks spanning Shrek, How to Train Your Dragon, Madagascar, and Monsters vs. Aliens (Far, Far Away, Dragon's Lair, Isle of Berk, Dragon's Keep). Established an asset pipeline to meet artistic standards and technical requirements across all four platforms. Built using Maya and Photoshop, implemented via proprietary engine tools.

Far, Far Away (Shrek) — race track
Far, Far Away (Shrek) — race track
Far, Far Away (Shrek) — race track
Far, Far Away (Shrek) — race track
Far, Far Away (Shrek) — race track
Far, Far Away — mesh breakdown
Dragon's Lair (How to Train Your Dragon) — race track
Dragon's Lair (How to Train Your Dragon) — race track
Dragon's Lair (How to Train Your Dragon) — race track
Dragon's Lair (How to Train Your Dragon) — race track
Dragon's Lair — mesh breakdown
Isle of Berk (How to Train Your Dragon) — race track
Isle of Berk (How to Train Your Dragon) — race track
Isle of Berk (How to Train Your Dragon) — race track
Isle of Berk (How to Train Your Dragon) — race track
Isle of Berk — mesh breakdown
Dragon's Keep (How to Train Your Dragon) — race track
Dragon's Keep (How to Train Your Dragon) — race track
Dragon's Keep (How to Train Your Dragon) — race track
Dragon's Keep (How to Train Your Dragon) — race track
Dragon's Keep — mesh breakdown